Adobe Flash Catalyst can import FXG graphics created in Adobe Fireworks CS4 using the new FXG file format. FXG is an XML-based graphics file format that represents graphics in a way that follows the Flash Player 10 rendering model.
This new Export to FXG JavaScript file replaces the one that shipped with Fireworks CS4 to improve the design fidelity of graphics imported into Flash Catalyst.
To make use of Export to FXG in Fireworks CS4, just open the file you wish to export, then choose Commands > Export FXG and specify the new filename. In Flash Catalyst, you can import this .fxg file at the welcome screen or by choosing File > Import Artwork..
Requirements:
· Fireworks CS4 10.0.3.011
What`s New in This Release: [ read full changelog ]
Enhancements:
· lineHeight for Text element was always exported as %, now its exported based on value selected in Fireworks ( % or exact).
· Tab indention was not correct for elements which were exported as bitmaps.
· Exporting invisible bitmap elements caused script error.
· Updated Rectangle primitive object to export transformation matrix and roundness value.
· Modified / Added Application Private Data for all elements (d:userLabel , d:type etc).
· Exporting effects applied on Groups and Symbols.
Issues Fixed:
· Error is thrown when FXG with Stroke for text is imported in Flash Catalyst.
· Objects with different opacity are not imported properly to Flash Catalyst.
· Export to FXG: TypeError: currRun.size has no properties.
· Flash Catalyst: Unsupported elements exported as bitmaps are incorrectly positioned.
· Text shift is seen when imported to Flash Catalyst.
· Flash Catalyst: Importing of sublayers with different visibility is not proper.
· Flash Catalyst: Importing a stack of symbols with different vi...